Tired of “trick-or-treatin'” and wearing the same costumes? Too many Harley Quinns on the streets this year? Why not play some horror board games on this eery night instead? Check out our selection of 10 sinister games ideal to celebrate this spooky day!
Some games on this list are free-of-charge to play even without accounts, and remember that your friends play for free at all times if you invite them!
About to launch a new campaign on Kickstarter to fund your board game? Make sure you read this article before starting.
These simple steps will help boost your campaign on Kickstarter with minimal effort from your side.
How Can We Help?
But first of all, here’s what Tabletopia can do for you:
Let your backers actually try the game. A picture is worth a thousand words, and actually playing the game is worth a million. Let people try the game before backing, show them how awesome your game really is.
Promote the game to thousands of potential backers. We can announce, feature, demonstrate your game during the campaign to our audience, and that is about 10k+ potential backers. Read more about campaign promotion below.
It’s free and easy. With free public zones, your backers don’t need to pay anything extra or install any software to try the game. The games can be run in browsers which makes them accessible to everyone.
Now we got you interested? Read on for 5 simple steps you’ll need to make. Continue reading →
In the Name of Odin by NSKN Legendary Games (Simurgh, Mistfall) was added today to Tabletopia, and we’re glad to publish this inteview with Blazej Kubacki, the designer of Mistfall and one of the members of NSKN Games, to celebrate this occasion!
Tell us a bit about NSKN Legendary Games for those who don’t know you. What inspired you to create the company, and how did you go about getting started?
The company was created in 2011, and the idea was really simple: we wanted to make great games (Legendary games, actually).
Also, the decision to start NSKN Games was influenced by the fact that we had become avid gamers about two years before, and we have been fascinated with games and gaming ever since.
By the way, where did the name NSKN Legendary Games come from and what does it stand for?
In truth, it is very simple: it consists of the first letters of names of the company founding members. And no, the “K” is not me, I joined the company a few yeas later, but its origin story is known to me really well at this point.
Do you like co-ops as much as we like them? At the end of the day when you’re tired of competing and defeating each other, cooperative games are a nice opportunity to boost the team spirit by kicking the ass of some evil cardboard villains.
Here are some of the choicest co-ops you can play on Tabletopia now. Remember, you can always play with friends who don’t have Tabletopia accounts: just share the link or room number with them and let the fun begin. And some games are now free to try!
Police Precinct is a cooperative/semi-cooperative game where players are tasked with solving a mysterious murder while simultaneously working to keep crime on the streets under control, and to keep the city from falling into chaos.
Back to school means back from vacations to more board gaming! After all, all work and no play makes Jack a dull boy 😉 Tabletopia has everything you need to keep you working hard, but playing even harder.
Argent: The Consortium is now available on Tabletopia!
Free Learn & Play Events
Each week we teach and play live two tabletop hits from our catalog. Over 45 people took part in these events in August.
And we’re inviting designers to play their games with you, isn’t it cool? Hurry up to meet Vital Lacerda who is teaching The Gallerist this Sunday (September 4) on Tabletopia. And stay tuned for the upcoming live event with Ryan Laukat teaching Near and Far (to be announced).
It’s fun, it’s live, and it’s free for everyone, so don’t forget to invite all your friends! And make sure to leave your suggestions for future games.
Simurgh is a game for 2-5 players who become heads of powerful clans in a fantastical world where humans and dragons live, hunt and go to wars together. As a head of a powerful family, each player will breed mighty dragons, make use of their special abilities, gather resources, and try to make their house the most powerful.
In Islebound, you take command of a ship and crew. Set sail in a mystical archipelago filled with bustling towns, sea monsters, pirates, and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure, hiring crew, and conquering or befriending island towns.
The hottest days of July brought many new hot stuff to Tabletopia.
Learn and Play Games Live With Us!
In July we’ve launched a new series of regular free live game demonstrations on Tabletopia.
It’s great for those who want to play games but don’t really feel like learning the rules (relatable, isn’t it?). Besides, it’s a good opportunity to learn more about Tabletopia and meet new people! We teach and play two board games each weekend.
All you need to do is go to our official Learn & Play portal and join upcoming events or suggest games for future demos:
Have You Played These New Games in July?
The hottest July additions to Tabletopia game catalog you don’t want to miss!
Heavy weight Euro-style strategic game about managing an art business.
Award-winning strategic card based game set around a unique commercial fishing theme.
Dystopian economic game of worker placement and resource management set in a dieselpunk setting.
Terra Mystica(TM) is one of the most renowned games in the world, ranking 4 on the overall and strategic Top 100’s on BGG. Helge Ostertag, one of its authors, kindly answered our questions about co-designing games, his future plans, and the reason for the world-wide success of Terra Mystica.
Tell us a bit about yourself. What do you do in “real life”, that is besides designing board games?
My profession is Art Therapist, I work in a psychosomatic hospital in Frankfurt, Germany.
In my daily work I meet a lot of different people which is quite interesting and diversified. Since March I am learning to play Cajon (“wood box drum”).
How did you meet with Jens [the other author behind TM] and decide to make a game together? How do you think, is it easier to design a game single-handedly or in collaboration?
Uwe Rosenberg introduced Jens to me as a play tester. After a lot of tesing session together Jens suggested to join me as my co-designer.
The advantage of designing a game together is, that you look from different angles towards the game and its mechanics and how it feels to play it and the feedback and the conclusions you draw from each testing sessions are multiplied.
So you have at least two persons willing to test the game, which is very useful when you are in an early state of game development, where a lot of changes happen. You don’t want to to weary your test players.